![]() It took me years to find a way to avoid the 2K BAD (aka for commercial purposes) intended system. 2K's idea wasn't bad to begin with but.that doesn't tell you the truth behind this method we debunked just now. In case you didn't know, the CPU is making its team lineups and even substitutions based on the player's overall rating in an automated effort to present the game with the best players on the court. And the sad part is this weighs a big part of the players overall rating. Once we apply the conversion formula for historic NBA stats to the game index, that 50+% translates to 80+ as their shooting skill. Their field goal percentage (FG%) is over 50% in most cases. If you ever looked at NBA game boxscores, you know centers in the NBA have huge field goal percentages because they operate so close to the basket that they often score with minimal effort that sometimes is a simple tip of the ball or an easy dunk. This is something that ruined the real NBA feel of the game! Basically if you played as a very tall center you were given less skill points but you would dominate under the basket offensively and defensively thanks to your size. Kids who are the target customer for 2K games, always bought the game to create their player who could dominate the opponents instantly so they were given those factors to boost their character. Those were the most important factors for MyPlayer mode you probably guessed why. ![]() To go into more details, 2K Sports favors tall men and their skills used close to the basket like rebounding, blocking, dunking and inside shooting. ![]() Let's keep the lack of realism to a minimum, shall we? Anyway, players Potential set to zero should stop them from reaching unrealistic and “off career” values because what we don't want is the players in the game to become better than their real-life counterpart. This way I am trying to limit the "buggy"evolution of 2K player development over the season and the random change of player ratings (this is a bug that sadly makes the Association mode unplayable). The whole philosophy of my roster modding is that I’m using real player ratings and tendencies and almost everything in my game is based on a special formula using player’s data from I also set the Potential for EVERY player in the game to 0. But apparently we can all live with that, right? This "momentum" evens things out and balances the game so none is winning/losing by a big margin. That same exact "momentum" happens usually during one quarter usually the 3rd when one of the teams makes a decisive 8-0 or 15-4 or similar run. It is the least troublesome bug which causes you to miss several shots in a row sometimes but on the other hand helps you when the opponent is forced to miss many open shots as well. One thing no one can fix with 2K Sports is the "momentum" which is a code that software developers put in the game engine. This 2K system that I called "monkeys on steroids" has been in use in all of their game installments ever since and is apparently loved by the masses for obvious reasons: it gives you pleasure quickly! ![]() Therefore all my efforts between 20 went into a constant battle against the limitations of the crazy arcade style of play with unrealistic fastbreaks and an unfair stealing tendency implemented by default by 2K Sports. used by next gen NBA games, few people know that 2K11 turns into a more enjoyable game that comes close to perfection if you tweak the game sliders, the coach profile(s) and players skills and tendencies. I would take the 'photographic' player's faces in 2K11 over the 'cartoonish' faces in 2K14, the smooth realistic moves in 2K11 over the robotic moves in 2K14 any day! Even if it lacks newer animations and possibly smarter A.I. Along with other experts of the game, I consider NBA 2K11 to be the best NBA videogame because of the high customization is capable of and its graphical beauty. I played videogames especially sports and basketball ones since 1990. Secondly, you might consider using my game settings along with my DLC for a much improved NBA gaming experience. Have you ever wondered what it's like to play a basketball videogame that has a REAL feel like the actual NBA? First, you should play with patience and be smart in defense, but also allow your players to sift through team's offensive plays. ![]()
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![]() ![]() With the national average price of gasoline at $3.69 a gallon, increasing the gas tax is a non-starter with most politicians. It currently costs about one penny a mile to use a gas-tax funded road (closer to two cents when you add in state gasoline tax). TURF and TFF want that protection to remain in place. Senator Kay Bailey Hutchison from Texas ensured Texans were protected against tolls on existing interstates when she imposed a ban in 2007 when the Texas Department of Transportation (TxDOT) sent a report to congress asking to do so. Public pushback kept that from happening. In 1998, Congress established the Interstate System Reconstruction and Rehabilitation Pilot Program, authorizing three toll pilot projects to toll an interstate highway, bridge or tunnel. It grants these entities government-sanctioned monopolies, guarantees profits, include massive taxpayer subsidies and/or loan guarantees, and places the power to tax in the hands of private corporation that taxpayers cannot hold accountable. P3s hand our public highways to private corporations, most of them foreign companies, in sweetheart deals that last for a half century at a time. Another new financing mechanism was born in HB 3588 called Comprehensive Development Agreements (CDAs), known as public-private partnerships (P3s) globally. Texas now leads the nation in road debt – totaling $31 billion (in principle & interest). It started with a nebulously worded ballot proposition in 2001 that authorized debt and a follow-up omnibus highway bill, HB 3588 in 2003 that also opened the door to massive new powers to impose tolls, without public consent. Bush and his successor Rick Perry turned to a reliance on debt financing and tolling to bailout lawmakers from having to prioritize spending. In Texas, the highway program started as pay-as-you-go. Neither the federal nor state gasoline tax adjusts with inflation, causing a structural revenue shortfall leading congress and state lawmakers scrambling to shore-up highway funds. Gas taxes have been the primary user fee, but the current tax has remained unchanged since 1993 (federal) and 1991 (state). Since its inception, the Federal Interstate System and Texas State Highway System have been primarily funded with motor fuel taxes (the gas tax – 18.4 cents federal, 20 cents state). ![]() |
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